CC..png   

Legal and postal addresses of the publisher: office 1336, 17 Naberezhnaya Severnoy Dviny, Arkhangelsk, 163002, Russian Federation, Northern (Arctic) Federal University named after M.V. Lomonosov

Phone: (818-2) 28-76-18
E-mail: vestnik_gum@narfu.ru
https://vestnikgum.ru/en/

ABOUT JOURNAL

Virtuality Index: Philosophical Justification. P. 99-107

Версия для печати

Section: Philosophy, Sociology, Politology

UDC

141.1:004

DOI

10.37482/2687-1505-V106

Authors

Oksana I. Elkhova
Bashkir State University; ul. Karla Marksa 3/4, Ufa, 450076, Respublika Bashkortostan, Russian Federation; ORCID: https://orcid.org/0000-0002-5052-5935 e-mail: oxana-elkhova@yandex.ru

Abstract

This article provides a philosophical justification for the concept of virtuality index (VR Index). The use of the index method is the novelty of this research and allows us to consider virtual reality from a new methodological perspective. In the study, VR Index is schematized: in the author’s opinion, it acts as a certain generalized relative indicator that serves to characterize changes in such a phenomenon as virtual reality. The basic components of VR Index are distinguished: immersion, involvement, and interactivity. They can be represented in quantitative and qualitative terms. VR Index can be schematically presented in the following way: VR Index = Im·Inv·Int (where Im – immersion, Inv – involvement, Int – interactivity). For each specific case, the above pattern takes the following form: VR Index = Imm·Invn·Intp (where the coefficients m, n, p > 0). Immersion characterizes the coverage of senses of a person in an artificially created environment. Involvement indicates the rational and the emotional components of a person’s mental sphere. Interactivity, in its turn, determines the user’s interaction with the virtual environment. Each of these components affects the value of VR Index. The author distinguishes two extreme cases: virtual realities with low and high VR Index. Virtual realities with low VR Index involve two main channels of human perception, i.e. vision and hearing, are characterized by minimal user involvement and weak interactivity; the users are well aware of the fact that they are interacting with a simulation of the real world. Virtual realities with high VR Index cover a large number of channels of human perception and have a high level of user involvement and interactivity; for the user, the events of the real and virtual worlds become indistinguishable from each other.

For citation: Elkhova O.I. Virtuality Index: Philosophical Justification. Vestnik Severnogo (Arkticheskogo) federal’nogo universiteta. Ser.: Gumanitarnye i sotsial’nye nauki, 2021, vol. 21, no. 3, pp. 99–107. DOI: 10.37482/2687-1505-V106

Keywords

virtual reality ontology, virtuality index, immersion, involvement, interactivity, presence, suspension of disbelief
Download (pdf, 0.5MB )

References

1. Elkhova O.I. Podkhody k issledovaniyu virtual’noy real’nosti [Approaches to the Study of Virtual Reality]. Ufa,
2008. 100 p.
2. Elkhova O.I. Ontologicheskoe soderzhanie virtual’noy real’nosti [Ontological Content of Virtual Reality: Diss.].
Ufa, 2011. 330 p.
3. Entsiklopediya statisticheskikh terminov. T. 1. Metodologicheskie osnovy statistiki [Encyclopaedia of Statistical
Terms. Vol. 1. Methodological Foundations of Statistics]. Moscow, 2011. 183 p.
4. Chen A. Is Virtual Travel Here to Stay, Even After the Pandemic Subsides? National Geographic, 20 April 2020.
Available at: https://www.nationalgeographic.com/travel/2020/04/can-virtual-reality-replace-real-tourism-duringpan...
and-beyond/ (accessed: 25 January 2021).
5. Greengard S. Virtual Reality. The MIT Press, 2019. 264 p.
6. Lanier J. Information Is an Alienated Experience. New York, 2006. 285 p.
7. Cytowic R.E. Synesthesia. The MIT Press, 2018. 197 p.
8. Mateer J. Directing for Cinematic Virtual Reality: How the Traditional Film Director’s Craft Applies
to Immersive Environments and Notions of Presence. J. Media Pract., 2017, vol. 18, no. 1, pp. 14–25. DOI:
10.1080/14682753.2017.1305838
9. Bouchard S., St-Jacques J., Robillard G., Renaud P. Anxiety Increases the Feeling of Presence in Virtual Reality.
Presence Teleoper. Virtual Environ., 2008, vol. 17, no. 4, pp. 376–391. DOI: 10.1162/pres.17.4.376
10. Heeter C. Being There: The Subjective Experience of Presence. Presence Teleoper. Virtual Environ., 1992, vol. 1,
no. 2, pp. 262–271. DOI: 10.1162/pres.1992.1.2.262
11. Gumbrecht H.U. Production of Presence: What Meaning Cannot Convey. Stanford, 2004. 200 p. (Russ. ed.:
Gumbrekht Kh.U. Proizvodstvo prisutstviya: chego ne mozhet peredat’ znachenie. Moscow, 2006. 184 p.).

Make a Submission


знак_анг.png

INDEXED IN:      

Elibrary.ru

infobaseindex

logotype.png


Логотип.png


Лань

OTHER NArFU JOURNALS: 

Journal of Medical and Biological
Research

Forest Journal 
Лесной журнал 

Arctic and North